Portfolio/Astrium

Space travel becomes a social mission.

Astrium is a master's project designing a space travel app where discovery, planning and collaboration are combined through gamified missions.

Master's project brief

Design a travel app for space experiences.

The assignment defined five core surfaces: onboarding, an experience listing, an experience detail page, a user profile and one new feature. Astrium uses space travel as the theme and collaborative missions as the feature that changes the product from a catalogue into a social experience.

Onboarding

A low-friction entry into the product with quick account access and early preference capture.

Experiences

A destination list designed to support browsing, comparison and discovery across space travel options.

Experience detail

A deeper view for evaluating destination fit, difficulty, duration, participants and expectations.

User profile

A personal space where preferences, saved destinations, achievements and rewards become visible.

Collaborative Missions

A social layer where travellers join group adventures, complete objectives and earn rewards together.

Portrait of Orion, representative user persona for the Astrium case study.

Primary user

Orion

Orion user persona icon set.

Orion is a sociable traveller who wants space travel to feel adventurous, social and easy to organize.

He is always looking for new destinations, exciting experiences and ways to connect with people through travel, but planning becomes frustrating when the right destination is difficult to identify.

Orion wants to discover new destinations, live memorable experiences and meet people while travelling.

He is driven by exploration, culture, connection and the belief that travel can expand how people see the world.

Planning and organizing trips feels heavy when options are fragmented or do not clearly match his preferences.

Astrium can make discovery feel guided, social and reliable instead of solitary, uncertain and time consuming.

Astrium planet background.
Orion wants to discover an interesting place in space for his next adventure, but search often breaks down before he finds a destination that fits.

That uncertainty creates frustration because he wants a smooth, convenient travel experience without unpleasant surprises. The missing piece is not only better search, but a stronger reason to explore with other people.

The proposal reframes space travel as discovery plus connection.

Astrium home screen in light mode.
Astrium home screen alternate in light mode.

Simplified access

Apple, Google and Meta login reduce the effort needed to start and make personalization available from the first session.

Better exploration

Map and list views, advanced filters, recommendations and saved comparisons help users find destinations that fit.

Social gameplay

Collaborative missions turn destination discovery into a shared challenge with achievements, rewards and coordination.

Collaborative Missions

A social mission system gives exploration a reason to continue.

Users join shared adventures because the mission gives each destination a social purpose: decide together, coordinate the experience and carry the outcome back into the profile through rewards and achievements.

Astrium collaborative missions overview in light mode.

Discover together

Missions give travellers a shared reason to evaluate destinations, compare expectations and decide where to go next.

Coordinate the journey

Objectives, group chat and participant context make the social layer useful before the trip, not only after completion.

Carry progress forward

Achievements and rewards feed back into the profile so each mission adds memory, status and motivation for the next one.

Mission detail

A detailed description explains the destination, objectives, rewards, participants, time remaining and join action.

Collective progress

Progress bars and dynamic updates show how the group advances toward each objective.

Group chat

Members coordinate tasks, decisions and timing through an integrated chat built into the mission flow.

Results and sharing

Completion screens convert effort into achievements, rewards and social proof that can be shared.

Technical appendix

Learn more about the underlying system only if you want the deeper UX and information architecture layer.

Mental model

Astrium mental model diagram for the main user task.

User flow

Astrium user flow diagram describing the discovery and collaborative mission path.

Register or sign in

Simplify onboarding with sign up and sign in through Apple or Google accounts.

Browse a list of possible places

Add an interactive map view alongside the list, with a compact overlay that reveals the destination basics when a place is selected.

Filter destinations

Expand filtering with duration, difficulty and destination-specific criteria in addition to standard filters such as price.

Compare previously viewed destinations

Add a comparison modal that places the current destination next to saved favorites.

Content tree

Astrium content tree diagram.

Relational data structure

Astrium relational data structure diagram.

Navigation architecture

Astrium navigation architecture diagram.

Wireframes tested the core flow across day and night modes.

Astrium light mode wireframes for the travel app screens.

Gamification changes both the user experience and the product value.

Discovery becomes guided by preferences instead of endless search.

Planning becomes more reliable through visible difficulty, duration and objectives.

Travel becomes social through missions, shared progress and group coordination.

Achievements make continued participation visible in the user profile.

Astrium turns travel planning into a shared spatial adventure.